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Thread Statistics | Show CCP posts - 15 post(s) |

Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.08.08 14:22:00 -
[1]
Right, it wouldn't make it any more powerful or anything, simply a visual upgrade and a bit more convenient as far as having arrays strwen all over the place. This really is a great idea, amazing 3D work by evel, btw.
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.08.16 14:13:00 -
[2]
Someone go poke the sleeping devs and tell them to have a look at this?
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.15 13:14:00 -
[3]
/me sneaks into the Dev Cave and begins poking everyone repeatedly with large sticks
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.20 14:16:00 -
[4]
/me is considering spamming until thread reaches 50 pages, make devs notice
Seriously, 5 posts from 10 pages and not a word?
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.23 16:36:00 -
[5]
Originally by: Belenkas A bumpage to prevent great idea from leaving 1st page.
wat he said! 
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.28 00:45:00 -
[6]
Yay for link in that thread to this one
o btw....BUMP!!
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.01 13:16:00 -
[7]
the funny thing is, i dont even deal with POSs yet. i have seen them, though, and heard plenty of whines about em. O want this implemented before i get to that point in the game
New Idea to Prevent Blobs |

Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.05 18:26:00 -
[8]
Originally by: sg3s
Will it help if I promise to give the person who brings this up in a ccp meeting (again?) my first born?...
no, your first born is not acceptable. You must be willing to give up 8 cases of bree (brand to be decided at the time), 12 bottles of whiskey, and 50 bottles of cheap rum.
That is what it takes
New Idea to Prevent Blobs |

Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.16 00:52:00 -
[9]
rescue from halfway down page 2
New Idea to Diminish Blobs
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.22 12:28:00 -
[10]
argh rescue from 3rd page
New Idea to Diminish Blobs
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.26 15:39:00 -
[11]
WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
New Idea to Diminish Blobs
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.29 20:10:00 -
[12]
Originally by: sg3s
Originally by: Khanak Hryad WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
I'm sorry! I will take any punishment for this sin! >.<
20 lashes....then toss him in the brig...
New Idea to Diminish Blobs
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.11.09 22:07:00 -
[13]
HUZZAH!!!
/me buys the every dev a beer
EVE Bank |

Khanak Hryad
Amarr 24th Imperial Crusade
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Posted - 2008.10.31 01:59:00 -
[14]
Edited by: Khanak Hryad on 31/10/2008 01:59:30 My last post was on page 13...over a year ago. Since then, I've noticed 2 things:
1) This thread still exists 2) Nothing has changed regarding the thread's topic...
Why, CCP? This has been a hot topic forever. I realize that you've said this change would take a lot of time and programming/artwork overhauling, but in comparison to other features being implemented, it can't be that far out of scope in regards to time/effort being put in to it...
If it really is that much of an issue, outsource it! Seriously, I know plenty of people who would give a lot to even have the chance of working on a game of this reputation, and would do it for no pay, just the oppurtunity to work on something like this.
In all seriousness, I'd glady work on implementing this into the game. I'd take the time to learn the entire system and anything else needed in order to have this in the game, work on this in my spare time (attending university to get a BS in Game Design, 7 months left! Submitting resume to CCP towards the end!) and get this in the game. I wouldn't even mind not getting paid for it, the experience I'd get from it is more than enough for me.
Come on CCP, this is something (obviously) that the players want, or this thread wouldn't be alive right now.
ninja edit: rescue from page 5
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Khanak Hryad
Amarr 24th Imperial Crusade
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Posted - 2008.11.03 00:19:00 -
[15]
Originally by: CCP Atropos
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Hooray, m0ar devs!! To address the concerns you've mentioned. So far as I know, you are correct in that no real solution to these issues have been raised in the thread, insofar as I have read.
Transition: Yeah, it'll be big, probably nasty, and there will most likely be mistakes and bugs or other issues during the process of converting old POS's to a new setup. And yes, I'm all for converting the old to the new as it would be quite odd to have ye' ole style lying around amongst fresh new style. But the best way I can see it being done is to take each POS individually and take account of every structure/weapon platform that is considered a part of it. From there, convert the backend code for current POS's to be setup for the new models/functionality. Once that ready, take the servers down and take out the old code, throw in the new code, and tada!
Now I know its not that easy, being a learning game programmer myself, but it can be done. As mentioned before, it will take time and effort, but I believe (and I think I'm not alone in this) that it will be well worth it.
Educating players on newness: It seems the easiest thing for this is to add a new section to the tutorial detailing how to start out making a POS and maintaining it. Also, maybe add some sort of new-fangled POS designer, similar to the ship fitting window, that allows you to at least design a POS, if not create it straight from there. It should allow you to design the layout of it (ie, I want 3 wep plat's around my main core, and 2 each near my labs) and an accurate preview (rotatable, zoomable :D) will show in a part of the window.
Since it's a window (derived from the base window structures) it has built-in functionality for little help-popups, and would obviously have the link to the tutorial page on it. I'll be working on an app to at least show how I think the window could look, maybe ... possibly ... create some sort of demo. Although I don't have the accurate models and textures and such, I can at least make basic shapes :P
To CCP Atropos, and indeed any devs who stumble upon this thread, if you are seriously interested in putting this idea into creation, the best thing to do would be to talk to us players about it, cuz even if the idea doesn't go through, us players at least get the closure we need. This thread sitting around for 2+ years isn't very enjoyable for those who really want this in, so any sort of definitive answer, even if its negative, is better than waiting. I've always liked CCP for their communication with their players, and there's no reason for it not to apply here.
Another idea is to have a vote about this, get some more popularity and possibly ideas on implementing this, in addition to getting a bigger idea on how those of us who haven't seen this thread think about it.
sig lacking color makes me sad :( turn the frown upside down and add some color! |

Khanak Hryad
Amarr BLACK 0RIGIN Red Dawn Alliance
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Posted - 2008.11.09 23:36:00 -
[16]
Originally by: Thorson Wiles With T3 ships going modular, modular POSes would be a great fit.
That would be quite awesome.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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Khanak Hryad
Amarr BLACK 0RIGIN The Black Alliance
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Posted - 2008.11.25 20:53:00 -
[17]
So I've been working on the POS viewer, and progress is coming along slow. 2 big roadblocks are finding all the data to be used (each POS struct's PG/CPU/load of other stuff) and using DirectX in C#...
I think I will hold off on the last bit until I at least have something to show for my efforts. I'm planning on something like EVE-Fit, except for POS's.
If someone has experience with using the EVE API (apparantly I can get all the struct data from this) and/or DirectX in C#, plz post here with help :D.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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Khanak Hryad
Amarr BLACK 0RIGIN The Black Alliance
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Posted - 2008.12.14 00:13:00 -
[18]
/flogged again!
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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Khanak Hryad
Amarr We See Dead People
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Posted - 2008.12.24 19:45:00 -
[19]
Originally by: sg3s /me lurks
*cough*
/me leaves
I see what you did there, you clever lurker you...
I'm on to you...
/me keeps an eye on sg3s
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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